現在の描画力
実紙に実ペンで実線を引くと実に揺れる。現実と理想
size(960, 720); colorMode(HSB, 360, 100, 100); background(0, 0, 100); strokeCap(PROJECT); int i = 0; translate(0,height/16/2); for (float y = 0; y < height; y += height/16) { float x = map(i, 0, 17, width, width/3); strokeWeight(height/16); if (i%2== 0) { stroke(0, 80, 100); } else { stroke(0, 10, 80); } line(0, y, x, y); line(x+height/16/2, y, x+height/16/2, y+height/17); line(x, y+height/17, width, y+height/17); i++; }
size(960, 720); colorMode(HSB, 360, 100, 100); background(0, 0, 100); strokeCap(ROUND); float offset = 40; for (int i = 0; i < 5; i++) { float x = map(i, 0, 5, offset, width/2-offset); if (i%2==0) { stroke(0, 80, 100); } else { stroke(0, 10, 80); } strokeWeight(offset); line(x, offset, x, height-offset); } for (int i = 0; i < 5; i++) { if (i%2==0) { stroke(0, 80, 100); } else { stroke(0, 10, 80); } strokeWeight(offset/2); float x = map(i, 0, 5, width/2, width*3/4-offset); line(x, offset, x, height-offset); } for (int i = 0; i < 5; i++) { if (i%2==0) { stroke(0, 80, 100); } else { stroke(0, 10, 80); } strokeWeight(offset/4); float x = map(i, 0, 5, width*3/4+offset, width-offset); line(x, offset, x, height-offset); }